September 13, 2010, Elizabeth Sims
blogged ‘How to add suspense to your novel.’
4. ACTION-PACKED DIALOGUE
Dialogue that arises from action, emotion or necessity.
Dialogue that arises from action, emotion or necessity.
EXAMPLE: One
of my favorite Sir Arthur Conan Doyle stories is the Sherlock Holmes novel The
Valley of Fear, which is packed with textbook dialogue. Here’s the character
Jack McMurdo responding with calculated disbelief to a workingman’s offhanded
comment that a gang called the Scowrers is a murderous bunch. Thus he goads the
man into giving him specifics:
The young man
[McMurdo] stared. “Why, I am a member of that order myself.”
“You! I vould never had had you in my house if I had known it …”
“What’s wrong with the order? It’s for charity and good fellowship. The rules say so.”
“Maybe in some places. Not here!”
“What is it here?”
“It’s a murder society, that’s vat it is.”
McMurdo laughed incredulously. “How can you prove that?” he asked.
“Prove it! Are there not 50 murders to prove it? Vat about Milman and Van Shorst, and the Nicholson family. … Prove it! Is there a man or a voman in this valley vat does not know it?” …
“That’s just gossip—I want proof!” said McMurdo.
“If you live here long enough, you vill get your proof.”
“You! I vould never had had you in my house if I had known it …”
“What’s wrong with the order? It’s for charity and good fellowship. The rules say so.”
“Maybe in some places. Not here!”
“What is it here?”
“It’s a murder society, that’s vat it is.”
McMurdo laughed incredulously. “How can you prove that?” he asked.
“Prove it! Are there not 50 murders to prove it? Vat about Milman and Van Shorst, and the Nicholson family. … Prove it! Is there a man or a voman in this valley vat does not know it?” …
“That’s just gossip—I want proof!” said McMurdo.
“If you live here long enough, you vill get your proof.”
Not
only does this passage give McMurdo the information he’s looking for, it also
advances the story in a natural way.
Dialogue in which one character tells another something they both
already know, just so the reader can know it as well.
We’ve
all read stuff like this:
Hero: “Hurry! We’ve
got to move fast!”
Sidekick: “How come?”
Hero: “Because we’ve got to sabotage that convoy!”
Sidekick: “You mean the one that’s carrying 40,000 gallons of deadly radioactive bacteria straight toward the vulnerable entry point in the New York City water system?”
Hero: “Exactly! Yes!”
Sidekick: “How come?”
Hero: “Because we’ve got to sabotage that convoy!”
Sidekick: “You mean the one that’s carrying 40,000 gallons of deadly radioactive bacteria straight toward the vulnerable entry point in the New York City water system?”
Hero: “Exactly! Yes!”
Ludicrous,
no?
HOW TO DO IT: Weak dialogue in mystery can often be pinned on the easy habit
of telling too much too soon. Did you notice that in the above example, McMurdo
learns a lot (and tells a lot about himself) simply from the way he reacts to
something the other man said? Having a character make friends with another for
a specific purpose can work well; the reader can pick up on the manipulation
and enjoy it.
Masterful
writers have long known that emotion is a great dialogue engine. When a
character is outraged, or dying to get laid, or seeking pity or admiration,
that’s when she might let something slip, or unleash a whole tirade, which can
trigger explosive action, be it a counter-tirade from another character,
violence, flight, you name it.
You
can engineer a juicy hunk of dialogue by writing down the result you want, then
setting up a convincing sequence of events for the characters to reach that
point. Expect dialogue to be a springboard for your characters.
And
finally, here’s a rule of thumb I’ve found transformative: When in doubt,
cut the talk.
5. CHARACTER MOTIVATIONS - Characters motivated by
almost unbearable forces.
EXAMPLE: In
“The Monkey’s Paw” by W.W. Jacobs, one of the most perfect short stories ever
written—and one of the scariest—maternal grief is the reason Mrs. White
interferes with fate and meddles with the terrible three-wish charm.
After
receiving this supposedly magic paw and wishing upon it for 200 pounds
sterling, she and her husband come into the money, but they are horrified to
get it as compensation for the death of their son Herbert, who is mangled to
death at work. Mrs. White, deep in grief, begs her husband to wish upon the paw
for their son to be alive again. He reluctantly does so. But he had seen what
was left of Herbert—who has been in his grave for a week—and now something is
pounding at the front door, and there’s one more wish left in the paw.
Character motivation that boils down to … not enough.
“So, exactly why is
this character risking his marriage, his children and his career as a doctor by
serially murdering mafia chieftains?” I once asked a student in a mentoring
session.
“Um, see, he wants to keep the streets safe.”
Wanting to help strangers may be a plausible motivation for lying, but not for murder.
“Um, see, he wants to keep the streets safe.”
Wanting to help strangers may be a plausible motivation for lying, but not for murder.
HOW TO DO IT: Making your characters take drastic risks is good, but this
works only if their motivations are rock-solid. In fact, the biggest favor a
good agent or editor or writing group will do for you is challenge your
character motivations. Internal motivation can work, but external motivation is
better.
For
example, it’s conceivable a cop or a P.I. could risk his life to find the truth
because he loves the truth—but if the truth involves finding out why his
partner was murdered in cold blood, as Sam Spade felt driven to do in Dashiell
Hammett’s The Maltese Falcon, now you’ve got something.
Do
like Hammett did: Combine motivating factors. Not simply love, not simply
money, but love and money. Hate and glory. Envy and shame. Sex and loss.
The
possibilities are limitless. And, as with so many of the healthy writing
choices listed above, you’ll find substantial combinations to be much more
satisfying than quick and easy fixes. Feed your readers with them well, and
they’ll keep coming back for more.
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